﻿using UnityEngine;
using System.Collections;

public class BattlefieldFriendCell : MonoBehaviour
{
	[HideInInspector] public int indexPath;

	public GameObject availableCellGroup;
	public GameObject unavailableCellGroup;

	public UILabel nameLabel;
	public UILabel levelLabel;
	public UILabel gradeLabel;
	public UILabel allianceNameLabel;

	public UIToggle trademarkToggle;

	public GameObject allianceGroup;
	public GameObject allianceNoneGroup;

	void Awake ()
	{
		allianceGroup.SetActive(false);
		allianceNoneGroup.SetActive(true);
	}
}
